I am currently interested in porting an OpenGL implementation to RTEMS. My options are mesa3d, portablegl, and tinygl. Could you give me some suggestions to choose one from these three?
This is an open project in our issue database
This should give you some ideas feel free to ask questions on the issue as well if you like or here.
I updated the issue cited by @amar to include TinyGL as an option.
Often when choosing an implementation of a standard, one of the options has licensing that is incompatible with RTEMS. In this case, the three meet the license concerns.
Just a guess but starting with TinyGL or PortableGL should reduce the challenges because they have smaller code bases. Video driver support is going to be required by any of them. Dive in and see what looks challenging. Without trying to compile them for RTEMS, there isn’t a good way to guess.
ok!I will do it. I will take a look at this topic, participate in the discussion and conduct in-depth research.
Ok. I will attempt to conduct in-depth research starting from TingGL and PortableGL, and try to compile them using rtems.
Sounds good let us know how it goes.